- Introduction to Architectural Engineering
- Introduction to Multimedia: Game Design & Animation*
- Computer Graphics Applications
- Computer Aided Design: AutoCAD
- Computer Animation
- Computer Animation II
- AP Computer Science
- Intro to Computer Science
- Games and Apps: Design & Architecture
- Advanced Games & Apps
- Architectural Design
- Advanced Engineering
- Introduction to Graphic Design
- Advanced Digital Photography
- Commercial Art Portfolio
- Introduction to Video Production
- Video Production II
- Video Production III
- Studio Production
- Fundamentals of Cyber Security
- Web Design & Mobile Apps Programming
As part of the multimedia field, creating digital graphic content is the most important process in designing video games and animations. This introductory course examines the many different techniques and effects that are used to create cutting-edge multimedia graphics. Students will learn the process of designing, drawing, and preparing still and animated sequences which will be integrated in animation and gaming products. Students completing the class will have a foundational understanding of, and practical experience in creating two-dimensional graphics that can be used in multimedia-based applications.
This hands-on projects course is designed to provide students with a unique opportunity to explore the latest trends in graphic design technology. Students will be introduced to the many facets of computer graphics and creative problem-solving through the teaching of design and visual communication. These facets will be explored from their aesthetic, cultural, historical and social contexts as well as their implications on contemporary society. Students taking this course will learn the language of technology and develop the ability to communicate graphically, using state-of-the-art hardware and graphics software.
This course is a “hands on” introduction to the fine, practical and visual arts as related to the study of design of simple objects. Using the AutoCAD software this course is designed to develop CAD skills as related to the design process. Students apply their knowledge of drafting to technical and challenging drafting and design activities. Three dimensional modeling software is integral part of the curriculum. Introduces the technological world of drafting communications, including the terms, careers, methods, and drawing types used in drafting and design. Self-expression is the cornerstone of innovation and will strongly encouraged while students complete technical drawings, geometric constructions, orthographic projects and pictorial drawings. Students will be instructed in aesthetics, critical analysis while developing a personal portfolio of both drawings and 3 dimensional projects. This course is recommended for students considering careers in engineering, architecture or design.
This course is designed to introduce students to basic methods and practices in animation. Students will work individually and collaboratively to develop a series of projects that cover various aspects of the animation design process. Students will learn how to draw, color, manipulate, and animate – first primitive – then more complex shapes and characters in a digital timeline. Through the exploration of animation techniques, students will be able to describe and depict emotions and expressions with processes, traditional tools, and modern technologies used in the arts.
Prerequisites: Intro to Multimedia, Computer Graphics Applications, or Intro to Computer Science
This course continues and expands on topics covered in Computer Animation, and introduces advanced concepts that are necessary for achieving professional quality results. In addition to refining skills, emphasis will be placed upon the development of individual styles and techniques and building a digital portfolio that demonstrates versatility with subjects and presentation styles.
Prerequisites: Computer Animation
Grade 9-12 10 Credits
The AP Computer Science Principles course is designed to be equivalent to a first- semester introductory college computing course. In this course, students will develop computational thinking skills vital for success across all disciplines, such as using computational tools to analyze and study data and working with large data sets to analyze, visualize, and draw conclusions from trends. The course engages students in the creative aspects of the field by allowing them to develop computational artifacts based on their interests. Students will also develop effective communication and collaboration skills by working individually and collaboratively to solve problems, and will discuss and write about the impacts these solutions could have on their community, society, and the world.
Grade 10-12 5 Credits
This is an introductory computer science course. It provides the foundational knowledge and skills that students will need to be successful in advanced computer science courses. A. Students will learn the basic structures of programming such as repetition statements, selection statements, and arrays. They will learn these basics through the creation of user-friendly and efficient programs using a computer programming language.
This course is an opportunity for students from a variety of disciplines to participate in the development of games and web-based applications. Students will explore the realms of game technology for entertainment, mobile and web purposes, and begin to cultivate the creative and technical skills needed to create small digital games and apps – from start to finish. No prior knowledge of game design or programming is assumed.
Prerequisite: Intro to Multimedia, Computer Graphics Applications, or Intro to Computer Science
This advanced course focuses on theories and concepts of game design and multimedia content creation. Students will gain an understanding of 2D and 3D graphics, modeling, texturing, lighting, animation, and rules of game play. Industry software will be utilized to create games as individual or group projects.
Prerequisites: Games & Apps; Design and architecture
This Interdisciplinary course will provide students with opportunities to complete inquiry based projects that explores current advancements in STEM related fields and careers. Student will develop web-based portfolios to demonstrate their mastery in the following topics: research and design thinking; web page design, Arduino/Raspberry Pi/Coding, circuits, aerodynamic and mechanical design, and energy (solar). Students will be provided opportunities to develop and expand their research interests in the course.
Prerequisite: Intro to Engineering, or Computer Aided Design (CAD). Students must complete an application. ONLINE APPLICATION
This course is an introduction to the fine, practical and visual arts as related to the study of Architectural Drafting and Design. This course is designed to develop drafting and CAD skills as related to the design process of residential architecture. The history of architecture will be explored while discovering famous architects, their lives and their contributions. Students will focus their knowledge of drafting to technical and challenging drafting and design activities. Three-dimensional modeling software is integral part of the curriculum. Further Introduces students to the technological world of drafting communications, including the terms, careers, methods, and drawing types used in architectural drafting and design. Self expression is the cornerstone of innovation and will strongly be encouraged while students complete floor plans, elevations, plot plans and other related drawings. Students will be instructed in aesthetics, critical analysis while developing a personal portfolio of both drawings and 3 dimensional projects. This course is recommended for students considering careers in engineering and architecture or design.
Prerequisites: Computer Aided Design (CAD)
Because of his or her advanced skills, the student will be expected to assume a leadership position. Students will be asked to demonstrate to his or her group the correct manner to perform specific tasks. Both hands-on drafting and advanced CAD techniques will be further explored and applied to solving specific problems relevant to the students’ interests.
Prerequisite: Intro to Engineering or Computer Aided Design (CAD)
Students will explore careers in the photographic technology, developmental methods in aesthetic insight, critical analysis and appreciation of art. Students will generate work relevant to a contemporary digital photography studio. This advanced curriculum is designed to provide the student with practical application of technique and presentation. Specifically, instruction, demonstration, and practical problem solving curriculum includes digital camera mechanics and nomenclature, photographic scenario problem solving, raw photography, and software based photographic manipulation.
Prerequisite: Introduction to Graphic Design
Students who successfully complete the Advanced Graphic Design course, that are interested in preparing for a career as a commercial artist would benefit from this offering. Through historical art and technology review, aesthetic insight, critical analysis, and art appreciation students will produce work relevant to a contemporary commercial design studio. The course content is designed to apply preparation, practice and product in a college/professionally maintained collection. Specifically, instruction, demonstration and practical problem solving curriculum includes: creative career research, studio form and function design, graphic resume design, digital photography and manipulation, production screen printing, detailed airbrush rendering and portfolio critique.
Prerequisite: Introduction to Graphic Design
This course will incorporate the fundamental theoretical, technical and aesthetic principles for creating video productions. Students will develop an appreciation of the art of video production through the analysis of video production history and video techniques; including: primary use of camera, visual and auditory editors, visual and sound image coordination, cinematography, script planning, and basic directing. Videos will be critiqued and studied in terms of imagery and metaphor, narrative development, structural parentheses and patterns of rhythm, time and space augmentation.
Students who successfully complete Introduction to Video can further their creative development in this course by focusing on the theoretical, technical and aesthetic principles for creating video productions. Students will enhance their video techniques and aesthetics emphasizing style, theme, and content through a variety of assignments. Master cinematographers, auteur directors and the history of video art are studied.
Prerequisite: Intro to Video Production
Grade 10-12 5 Credits
Students who successfully complete Intro to Video and Video Production II can further their creative development in this course by concentrating solely on the study of theoretical and aesthetic principles for creating video productions. Students develop a series of individual projects from personally selected themes and motifs. The advanced curriculum is designed to provide the student with practical application of video for studio productions.
Prerequisite: Video Production II
Students who successfully complete Intro to Video and receive permission from the course instructor will investigate the aesthetics of video concentrating on studio productions. Guided video productions will be geared toward the creation of a personal video reel to be used for employment preparation, college and/or art school. Study will include the various disciplines and media in the art of video production.
Prerequisite: Video Production III
Grades 9 -12 2.5 credits
This is the first course in the cybersecurity pathway and will prepare students for an advanced cybersecurity course and/or cybersecurity certification(s). Students will learn cybersecurity topics such as software security, networking, system administration, and the basics of cryptography and programming.
Grade 9 - 12 2. 5 Credits